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Contents
0. Preface
0.1. xxx
1. The Basic Idea
1.1. The Need for a Predictor
1.2. Crossing the Road
1.3. A Latest Sales Date
1.4. Scheduling
1.5. Back to How and Which
2. The
Body
Class
2.1. Code Listing
2.2. A Familiar Part
2.3. Predicting and Correcting
2.4. Shifting Perspective
3. The
NBody
Class
3.1. Code Listing
3.2. Starting Up
3.3. Finding the Next Particle
3.4. Output
3.5. Wordlines and Worldpoints
3.6. Verification
4. Spacetime
4.1. Mileage
4.2. Eras and Snapshots
4.3. Intermezzo
4.4. Almost Perfect Scaling
5. The
World
Class
5.1. Of Forests and Trees
5.2. Admittance
5.3. Output Choice
6. The
WorldSnapshot
Class
6.1. Three-Dimensional Slices
6.2. No Surprises
7. The
WorldEra
Class
7.1. The Next Level Down
7.2. Choosing a Particle
7.3. The Case of Shared Time Steps
7.4. Finishing the Loop
7.5. Some Concern
7.6. Back to the Beginning
7.7. Snapshots
8. The
WorldLine
Class
8.1. A Matter of Identity
8.2. Evolving on a Third Level
8.3. Two Types of Prediction
8.4. Extrapolation and Interpolation
8.5. Wrapping Up
9. The
WorldPoint
Class
9.1. Down at the Bottom
9.2. Setting Up and Starting Up
9.3. Predicting and Correcting.
9.4. Interpolation
9.5. Derivation
9.6. Glitches
10.
World
Input and Output
10.1. A Bad Thing
10.2. Modularity in Practice
10.3. A Test Suite
10.4. Using Snapshots Instead
11. Literature References
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