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Contents
0. Preface
0.1. The ACS Initiative
0.2. The Maya Series, and the Kali Code
0.3. A Narrative in Dialogue Form
0.4. ACS versions
0.5. Background
0.6. Historical Note
0.7. Acknowledgments
1. Introduction
1.1. A Chat between Two Astronomers
1.2. Dense Stellar Systems
1.3. The Equal-Mass Point-Particle Approximation
2. Stellar Evolution
2.1. The Role of Stellar Evolution
2.2. The Case for Including Stellar Evolution
2.3. Tracks and Recipes for (Binary) Star Evolution
2.4. Limitations of Tracks and Recipes
3. A Kitchen Sink Approach
3.1. The Need for Combining Codes
3.2. Parametrization
3.3. Comparison with Observation
4. Software Architecture
4.1. Legacy Codes
4.2. Modularity
4.3. Interface specifications
4.4. A Matter of Opinion?
4.5. Writing a toy model
5. Dense Stellar Systems
5.1. Galactic Suburbia
5.2. Galactic Nuclei
5.3. Star Forming Regions
5.4. Open Clusters
6. An Educational Project
6.1. A Toy Model on the Web
6.2. Free and Open
6.3. Open Source License
7. Stellar Evolution and Hydrodynamics
7.1. A Minimal Vision
7.2. A Top Down Approach
7.3. Choosing Ingredients
7.4. An Interface Specification
8. Stellar Dynamics
8.1. Regularization
8.2. Local versus Global
8.3. The Name of the Game
8.4. An Integration Scheme
9. Environment
9.1. A Toolbox
9.2. Operating System
9.3. Choosing a Language
9.4. Graphics
10. Style
10.1. Documentation
10.2. Literate Programming and Coherent Programming
10.3. A Lab Note Mechanism
11. Literature References
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